Jakob Kudsk Steensen,AQUAPHOBIA,2017,2D cinematic video + VR, 284 secs,image courtesy of the artist
AQUAPHOBIA uses VR to connect inner psychological landscapes with exterior eco-systems. The work is inspired by psychological studies of the treatment of aqua phobia – fear of water- as an entry point to transform perceptions of our relationship to future water levels and climates. You follow a water microbe guiding you through five stages of a breakup story, mixed with references to five steps patients treated for fear of water go through, and five parts of a virtual replica of Louis Valentino Jr. Park and Pier in Redhook, Brooklyn, from subterranean mud tunnels to a bridge extending over future rising waters.
The virtual landscape combines red-clay materials with pre- urban plant species in Brooklyn and futuristic settings. The virtual landscape is developed from satellite images and soil and rock types Jakob Kudsk Steensen collected and photographed in his studio, later to be used as digital textures in the virtual world of AQUAPHOBIA. While journeying through the landscape, mud, water, subterranean infrastructures, roots and plants intertwine with one another to form a symbiotic landscape the person visiting the virtual simulation of AQUAPHOBIA experiences.
While traveling through the landscape, an alien morphing aquatic entity follows you around, emits scuba diving sounds and recites a poem, which tells a breakup story between the landscape and its virtual visitor. Ultimately, AQUAPHOBIA uses VR to mix past and future geological periods, and the work personifies a landscape through a break-up story.
作品使用VR技术将内在的心理景观与外部的生态系统联系起来。该作品的灵感来自 于治疗水恐惧症的心理学研究——对水的恐惧——作为转变我们与未来水位和气候关系认知的一个切入点。你跟随一个水的微生物引导你经历一个分手故事的五个阶段，混合参考了因恐惧水而接受治疗的病人所经历的五个步骤，以及一系列水位上 升后的现实景观。